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Heart of Darkness - Requiem VSS

Vampire the Requiem: Venue Style Sheet (VSS) for the Independent Lakeland Domain, Heart of Darkness.

1) Overview
Genre : Vampire
Website: http://www.heart-of-darkness.net

Actions 3 – Action will be common in Game but not the major factor.
Darkness 4 – Darkness is common in the game and will be something players must struggle against.
Drama 2 – Drama is created between players and generally falls to them to deal with.
Intrigue 3 – Social and political intrigue will be common aspect, and plot will encourage this.
Mystery 4 – Mysteries will be very common element. Players will regularly be challenged to seek information.

Contacts
Story Teller Information:
DST: Wyatt Wheeler
DST Email: daddyslim@gmail.com

VST Contact: Brady
VST E-Mail: HeartofDarknessVST@yahoo.com

Coordinator Information
DC Contact: John-Jay
DC E-Mail: HeartofDarknessCC@Gmail.com

2) Setting
The setting and the location is the City of Lakeland and the surrounding areas, Bartow, Lake Wales, Polk City, Mulberry, Haines City, Davenport, and the Green Swamp up to the Pasco, Sumter, Lake and Osceola County line borders.

NOTE- Winter Haven is not claimed by this Domain do to it being owned by another player connected to the Dark Places on the Map.

3) Venue History
The summer of 2004 changed everything for the local area. The Prince that held control over the lands from the Tampa areas to Orlando areas was killed. This opened up a great gap in the land leaving Tampa and Orlando to take on their own leadership and the area between them being passed over it seemed. A few kindred stayed in the area but there was very few for them so the area seemed nearly forgotten about.

All was well until latter that same summer. Hurricane Charlie and then Hurricane Frances came across the area and disturbed/reawakened something in the Green Swamp that had been lost and long forgotten to the locals.

Darkness seemed to come over Lakeland and the area around it. Kindred in the area felt a sense of unease. Kindred passing through the area and other supernatural entities soon took note and have started coming back into the area trying to find out what it is, and what is going on. Some Kindred have formed coteries to make their fortune, and some are coming just to make names for themselves.

This City is an open book just waiting to be written. Who will gain control and power is yet to be written.

4) Theme
The City is slightly in shambles and in need of help. Something is not right within the area and people are starting to take note of it. Kindred are coming from all over to try and figure out what is going on. Some are coming to try and take control, Unaligned Nomads hiding from who knows what, and Covenant Elders searching for that one thing? All are being found in the area, none knowing why the others are about.

City Structure
The city is still weak in many ways and a defined hierarchy is still undecided. The structure of the city will be formed through role play.

The Plots
The mass of the Plots will be player driven. However, many other things seem to influence the nights and are able to add their twists and influence into the local area when they wish.

Antagonists
Over all other PC’s seem to be the most prevalent antagonists. Other Creatures of the night have been known to also show there faces from time to time though causing there own Antagonisms

5) Mood
The Polk County area and especially the Lakeland area seems to have a dark hold on local lands. People come and go yes, but, for the few that have come to call it home for a time, find it hard to leave, and harder to stay away once they have. Something always seems to be calling them back, into this heart of darkness.

The area has a feel of Darkness all about it. There really is, no other way to describe it. The people of the area might not notice it fully, but they do realize that something is not quite right. Those who know about the supernatural respect it, but even they do not know what it really is. Just that it is there.

This leads to a feeling of unease and causes a constant looking over ones shoulders. Never knowing what might be out there with them in the dark, but knowing that they are not alone …

6) Player Information

Game Times
Game will be played every last saturday of the month. Sign begins at 7:30 pm. Game starts at 8:00 pm and will run until Midnight or latter depending on the ST and Staff’s discretion.

Travel Information:
Directions pending until finding out the location of the game.

Restrictions
Characters must be based off the most recently approved rules set forth by the Camarilla’s addendums and supplement’s. Character Concepts must be approved by the ST and or Staff prior to play.

PC Concepts
Most concepts are and will be considered by the ST and or staff. The ST and or staff do have the right to deny certain concepts for reasons that they find worthy of this action.

Check-In Rules
All players must have a copy of their character in order to play. All players must either have the VST check-in an item card for all possessions they with to take into play, or the item must be listed on the character sheet. All players should have a copy of their updated experience log.

Visiting Players
Visiting Players are more than welcome to come to games. It is requested that if a player is planning to attend, they send their sheet to the ST prior to showing. Players with High or above approvals should send their sheets 48 hours in advance. This is so the VST and staff are aware of the character coming and can adjust plots appropriately. The VST reserves the right to ask the player that fail to do so to play an alternate character for the night or to avoid certain plot aspects.

Visiting players may also be asked for proof of their MC Level.

Proxy Rules
Proxy rules can be found in the rules of the Camarilla organization listed in the Rules book, addendums and supplements.

No Soft Proxy is allowed; player proxying to the area are considered Hard Proxy.

Proxy should contain the following information

- Were you invited to City and if so who invited you?
- How are you are arriving in the City?
- Why are you arriving in the City?
- What are your intentions during your visit to the City?
- Who else are you arriving with?
- A statement that includes the phrase “I have read and understand the VSS for and agree to the terms of this proxy.”

Challenges
All challenges will follow the rules as clarified by the latest Camarilla rules supplement. Players are free to throw challenges with each other without the VST, or a designated narrator, except for in the case of combats and/or in any situation that will result in the death of a character. The VST, or a designated narrator, must be present and give permission before and combat or killing blows begin.

Feeding Challenge
As per the book.

Experience Guidelines
Players will typically receive four experience points for each game. The VST may award fewer points to players who show up late to game, who don’t stay in character for extended periods of time, or for a host of other possible reasons. The VST can also award one extra experience point as a reward to players for exceptional role play, contributing greatly to the night’s game, for surviving a particularly dangerous scene. Good death XP will be considered on a case by case bases.

ST Notes
The ST and Staff will be open for discussions on rules and conflicts during game. Once the ST or Staff has made a final call though the discussion is then over. Discussion can be brought up again after the scene is completed, or at a latter time more appropriate for the discussion.



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